The evolution and complexity of the games industry applied at the edge and in the cloud

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Due to the size of the games industry and popularity across all platforms from consoles, PC and mobile devices, as well as emerging technology such as VR and AR, games are often classified as one type of use case for edge or cloud deployment or network use. But there are significant challenges in addressing the needs of different types of games. One pattern does not fit all.

This report contains a look at the differing affordances of games to help shed a light on the challenges that certain types of applications present regarding expectations for edge and cloud deployment and network usage.

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