Deploying AI Models at the Edge

HGC launches ultra-low latency networking service for edge AI, IoT applications in Asia

HGC launches ultra-low latency networking service for edge AI, IoT applications in Asia

HGC Global Communications Limited (HGC), an ICT service provider and network operator with global coverage, announced the launch of Eyeball-as-a-Service (EaaS) in Singapore to help international Over-The-Top (OTT) operators, content providers and e-commerce companies expand their footprint across wide geographical landmasses at high-speed, low latency and best-in-class service-level agreements (SLA) to fulfill the extensive applications fueled by 5G edge computing.

With the continuous expansion of interactive OTT players such as gaming companies (e.g. MOBA/MMOG/MMORPG), esports, virtual commerce, media content providers, internet businesses, AI & IoT technology solution providers, application developers and start-ups, the demand of high-quality and easily accessible network reach has never been so significant.

HGC’s EaaS ready-to-go platform comes to assist both Tier 1 and Tier 2 OTTs penetration in the South East Asia region, one of the largest revenue generators. EaaS reduces time-to-market from months to weeks, with HGC’s one-stop direct peering connection to major ISPs, regional MNO, local Internet Exchange and commercial/residential broadband providers in Asia’s key metro areas.

The newly launched HGC EaaS service facilitates OTTs to reach nearly 100% of Internet eyeballs in Singapore. Riding on HGC’s fine-tuned IP transit network, HGC is able to deliver a least-hop, optimised, direct local connections from OTTs’ edge servers to end-users with ultra-low latency that significantly improves users’ Quality of Experience (QoE).

The EaaS service enables OTTs to overcome complex technical and commercial arrangements, as to enhance efficiency when expanding into new fast-developing markets. Such high-quality connection is suitable for general business applications and ideal for time-sensitive and location-aware use cases including online gaming, eHealth and commercial or industrial automation.

Cliff Tam, HGC’s Vice President, Global Data Strategy of International Business, said: “It is no exaggeration that a new internet user-base is booming across Asia. Taking gaming as an example, the top 10 gaming markets in the region cover India, Indonesia, Japan, Malaysia, Singapore, South Korea, Taiwan, Thailand, the Philippines and Vietnam. When considering Mainland China and the Asia-10, these countries represent more than 50% of the world’s mobile games market revenue. With the new EaaS service, HGC can uniquely support gaming companies, application developers, start-ups and other players in unlocking the full value of OTT services in further penetrating into Asia at a fast-to-market pace.”

HGC plans to extend the service to new countries in the South East Asia region, scaling up the EaaS coverage to 400 million of users in the near future, and support OTTs’ business penetration under the US$100 billion Southeast Asia’s internet economy boom.

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